ActionSplice: In-Flight Action Editing for Interactive World Models
Chunk-autoregressive video world models typically condition each generated chunk on one action. An action received du...
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Chunk-autoregressive video world models typically condition each generated chunk on one action. An action received du...
GUI agents accumulate high-resolution screenshots as the trajectory unfolds, increasing inference latency and memory ...
Before an LLM agent tackles tasks in a new environment, it can inspect available corpora and tools and construct reus...
We describe our entry to the EgoLongQA track of the Wearable-AI Challenge in ECCV 2026, which placed first in the <=2...
We present our submission to the EgoProactive track of the ECCV 2026 Wearable AI Challenge, which ranked first in the...
Large language models are unreliable at arithmetic, which is a problem for clinical calculators where a single numeri...
Objects in post-fire environments often undergo irreversible physical transformations that change their geometry, mat...
In hybrid forecasting, a language model is often one of several available signals. A system may already have a market...
Reacting to sudden physical hazards (catching a slipping plate, dodging a falling knife) is both a meaningful test of...
In this technical report, we propose Pelican-Sim 1.0, a general world model simulator for embodied intelligence that ...
Co-work agents execute complex workflows that combine information gathering, tool use, coding, and file manipulation ...
Grounding natural-language instructions into reliable and executable actions remains a fundamental challenge for visi...