HuggingFace

Scaling in Games: Continued Pre-Training For Embodied Agents In Diverse Virtual Worlds

Scaling data, diversity and model capacity has improved embodied learning in physical environments, where diverse exp...

AI 聚合
2026-10-22
HuggingFace

Entertain, then Cancel: How Thinking Makes Reasoning Models Read Some and Or Literally

When a speaker says ``some students passed'', listeners infer that not all of them did. Reasoning models now let user...

AI 聚合
2026-10-22
HuggingFace

Answering in the User's Variety: Calibrated Accommodation Pairs for Post-Training

People adapt how they talk to the person in front of them. However, chat models tend to respond in Standard English r...

AI 聚合
2026-10-22
HuggingFace

DONIC: Generalist Dexterous Bimanual Tracking Control from Human Demonstrations

Despite recent progress in dexterous reference tracking, existing models focus primarily on single-hand manipulation ...

AI 聚合
2026-10-22
HuggingFace

Multimodal Embodied Agents: A Unified Capability-centric Perspective from Computer-Use to Robot-Use

Multimodal agents (MMAs) sustain interaction through reasoning, memory, tools, and feedback, most visibly as computer...

AI 聚合
2026-10-22
HuggingFace

Automating ML for Science: Can Frontier Agents Climb Scientific Hills in the Wild?

Frontier coding agents are increasingly framed as end-to-end automated researchers, and ML for science offers a deman...

AI 聚合
2026-10-22
HuggingFace

Think Harder Where It Matters: Item-Level Adaptive Recursion for Sequential Recommendation

Existing sequential recommenders usually allocate a fixed computational budget to every item in a user's interaction ...

AI 聚合
2026-10-22
HuggingFace

PrismaCoder: Pushing the Boundaries of Open Multimodal Code Intelligence through Decomposed Rubric Synthesis

Multimodal code intelligence connects the symbolic world of programs with the visual world their execution creates. I...

AI 聚合
2026-10-22
HuggingFace

RealMe: Immersive Volumetric Video from Minimal Captures

This paper addresses the problem of creating immersive volumetric videos from sparse and low-resolution capture resou...

AI 聚合
2026-10-22
HuggingFace

PACE: Periodic and Channel-Aligned Encoding of Four-Bit Recurrent States

Linear-attention language models keep their context in a recurrent state of fixed size, where an inference system sto...

AI 聚合
2026-10-22
HuggingFace

Right Screen, Wrong Transition: World Models as Verifiers for GUI Agents

A login screen that appears after a tap on Sign in is expected; the same screen after a tap on View order is an attac...

AI 聚合
2026-10-22
HuggingFace

CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction

Reconstructing 3D scenes from sparse views without per-scene optimization remains highly challenging, especially for ...

AI 聚合
2026-10-22
首页 上一页 第 26 / 365 页 下一页 末页